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Get all the music at no cost here use this link. Other related news and info about gaming streaming. During an interview granted to Ars Technica by Dustin Land, id Software's chief programmer recalled the first, problematic approach of the Texas company with the game streaming technology developed by Google to shape Stadia's next-gen vision .
According to what is illustrated by Land, it took only three weeks and a team of two developers to implement the transposition of the first DOOM of 2016 on Stadia: yet, according to the id Software programmer, "it took a lot of work and many tests before reaching acceptable standards " .
The first version of the game streaming system shown to the authors of id Software, in fact, was far from convincing , continues Land explaining that "even a basic version of DOOM did not run very well on a local network" . From 2016 to today, however, all the initial nodes of US developers seem to have been disbanded.
"There was really an incredible difference, like going from night to day," said Land, adding that "we were amazed by how many things had improved. Looking back on the first test, it almost looked like someone had forgotten to enable Game Mode on the TV! We tried to do a blind test by asking the guys on our team to try DOOM Eternal on Stadia and on another platform and they barely managed to figure out which version was in local and which one was remote. long on the goodness of the system, if even the developers are not able to perceive the difference between the two versions " .
The launch of Google Stadia is expected by the end of 2019 . According to analysts, the service should have a monthly price of $ 15 and provide access to more than 500 games , including the exclusive development specifically for this next-gen platform .
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